Personally the problem with the aliens needing Rey's blood is that I already knew that shouldn't necessarily mean he has to die. We have blood transfusions after all, as long as they don't take it too fast he wouldn't have to die, and it would be to their interests to not let him die even if they need a lot of his blood, as that way he could provide more in the long run, until they got enough.
When following this story I thought the best solution for the humans would be to give Rey's blood to the aliens, not Rey himself as the humans don't trust the aliens enough and Rey's blood is really all the aliens demanded, so they should be able to come to an agreement where the humans would provide Rey's blood in a pace that doesn't pose danger to Rey. And with the government supporting they could've used some medical technology stuff to maximize the blood they can give without putting Rey in danger.
That's true - I guess I just needed to keep stuff like that vague to heighten the weight of Rey's character arc
Sadness shouldn't be able to hit you right away after appearing, there should be a few seconds of delay or the game should let us know where it'll appear a few seconds before it appears; I keep getting hit by sadness that appears out of nowhere without a chance to avoid it.
Added! There's now a little notice that appears when you're under 100 points from another enemy spawning :-)
Now we know the Moon King is actually weak against fire, too bad the other protagonists don't know, though they might through the detective.
I've noticed less repetitive standing sprites as well, though probably still too much (when Aria was holding her head with her hands for example, the sprites still show her standing plainly)
Also glad that I got the chance to play this as soon as it was released again, as I noticed it's still Under Judgment.
Another great episode!
Regarding the new format:
+ Allows players to move and explore, offering greater control
+ Search feature is interesting
- Game's pictures become less dynamic as the standing sprites keep getting used over and over again - It may save you a lot of time and effort, but it becomes less anime-like and less dynamic, as in the previous games we get to see how each scenes go instead of standing sprites except in important scenes. (Yes I know pictures also get reused in the previous format, but less so) I really prefer the previous format myself but I figured you may be trying to give each series different format to make them more distinct.
Good selection of music, and story is great. I'll look forward to more!
That was one of my biggest concerns when I changed format - I'll definitely try to find more of a middle ground between standing sprites scenes and dynamic scenes in the next episode. :)
This could really use a lot of improvements.
More enemy types, level selection, upgrades, bosses and so on, be creative.
Not to mention it needs easier-to-use controls. WASD to move and mouse to aim and click to shoot would not be a bad idea, and make it so that you don't need to press a button (or click) repeatedly to fire.
(I made a similar game to this so I know how it CAN be better)
If you can make this, you should be able to make games so much better than this, you just need to be creative.
I don't know how it got to the front page when it's still Under Judgment, but I sure got no problem with it. This game is great, quite original and tons of levels. Could use a music in the game.
You should try something more original than making a standard tic tac toe game. Adding sounds to your game would be great too.
Nice game, but this seriously needs a save feature.
1. Don't advertise too much (through mystery gifts)
2. Needs more items at Pokemart. For example, Potion/Super Potion/Hyper Potion/Max Potion that restores HP when you're playing as the attacker, X Attack etc., the Protein/Iron/the things that boosts stats permanently, and hold items.
NOTE FOR NG PLAYERS: DON'T POST TRADE REVIEWS HERE!!!
Seems like you copied the idea of the Depict1 game...
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